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Sartika Aritonang
news
Commits
36288a4d
Commit
36288a4d
authored
May 29, 2020
by
Sartika Aritonang
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win32.py
stbi/Lib/site-packages/pip/_vendor/colorama/win32.py
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stbi/Lib/site-packages/pip/_vendor/colorama/win32.py
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36288a4d
# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
# from winbase.h
STDOUT
=
-
11
STDERR
=
-
12
try
:
import
ctypes
from
ctypes
import
LibraryLoader
windll
=
LibraryLoader
(
ctypes
.
WinDLL
)
from
ctypes
import
wintypes
except
(
AttributeError
,
ImportError
):
windll
=
None
SetConsoleTextAttribute
=
lambda
*
_
:
None
winapi_test
=
lambda
*
_
:
None
else
:
from
ctypes
import
byref
,
Structure
,
c_char
,
POINTER
COORD
=
wintypes
.
_COORD
class
CONSOLE_SCREEN_BUFFER_INFO
(
Structure
):
"""struct in wincon.h."""
_fields_
=
[
(
"dwSize"
,
COORD
),
(
"dwCursorPosition"
,
COORD
),
(
"wAttributes"
,
wintypes
.
WORD
),
(
"srWindow"
,
wintypes
.
SMALL_RECT
),
(
"dwMaximumWindowSize"
,
COORD
),
]
def
__str__
(
self
):
return
'(
%
d,
%
d,
%
d,
%
d,
%
d,
%
d,
%
d,
%
d,
%
d,
%
d,
%
d)'
%
(
self
.
dwSize
.
Y
,
self
.
dwSize
.
X
,
self
.
dwCursorPosition
.
Y
,
self
.
dwCursorPosition
.
X
,
self
.
wAttributes
,
self
.
srWindow
.
Top
,
self
.
srWindow
.
Left
,
self
.
srWindow
.
Bottom
,
self
.
srWindow
.
Right
,
self
.
dwMaximumWindowSize
.
Y
,
self
.
dwMaximumWindowSize
.
X
)
_GetStdHandle
=
windll
.
kernel32
.
GetStdHandle
_GetStdHandle
.
argtypes
=
[
wintypes
.
DWORD
,
]
_GetStdHandle
.
restype
=
wintypes
.
HANDLE
_GetConsoleScreenBufferInfo
=
windll
.
kernel32
.
GetConsoleScreenBufferInfo
_GetConsoleScreenBufferInfo
.
argtypes
=
[
wintypes
.
HANDLE
,
POINTER
(
CONSOLE_SCREEN_BUFFER_INFO
),
]
_GetConsoleScreenBufferInfo
.
restype
=
wintypes
.
BOOL
_SetConsoleTextAttribute
=
windll
.
kernel32
.
SetConsoleTextAttribute
_SetConsoleTextAttribute
.
argtypes
=
[
wintypes
.
HANDLE
,
wintypes
.
WORD
,
]
_SetConsoleTextAttribute
.
restype
=
wintypes
.
BOOL
_SetConsoleCursorPosition
=
windll
.
kernel32
.
SetConsoleCursorPosition
_SetConsoleCursorPosition
.
argtypes
=
[
wintypes
.
HANDLE
,
COORD
,
]
_SetConsoleCursorPosition
.
restype
=
wintypes
.
BOOL
_FillConsoleOutputCharacterA
=
windll
.
kernel32
.
FillConsoleOutputCharacterA
_FillConsoleOutputCharacterA
.
argtypes
=
[
wintypes
.
HANDLE
,
c_char
,
wintypes
.
DWORD
,
COORD
,
POINTER
(
wintypes
.
DWORD
),
]
_FillConsoleOutputCharacterA
.
restype
=
wintypes
.
BOOL
_FillConsoleOutputAttribute
=
windll
.
kernel32
.
FillConsoleOutputAttribute
_FillConsoleOutputAttribute
.
argtypes
=
[
wintypes
.
HANDLE
,
wintypes
.
WORD
,
wintypes
.
DWORD
,
COORD
,
POINTER
(
wintypes
.
DWORD
),
]
_FillConsoleOutputAttribute
.
restype
=
wintypes
.
BOOL
_SetConsoleTitleW
=
windll
.
kernel32
.
SetConsoleTitleW
_SetConsoleTitleW
.
argtypes
=
[
wintypes
.
LPCWSTR
]
_SetConsoleTitleW
.
restype
=
wintypes
.
BOOL
def
_winapi_test
(
handle
):
csbi
=
CONSOLE_SCREEN_BUFFER_INFO
()
success
=
_GetConsoleScreenBufferInfo
(
handle
,
byref
(
csbi
))
return
bool
(
success
)
def
winapi_test
():
return
any
(
_winapi_test
(
h
)
for
h
in
(
_GetStdHandle
(
STDOUT
),
_GetStdHandle
(
STDERR
)))
def
GetConsoleScreenBufferInfo
(
stream_id
=
STDOUT
):
handle
=
_GetStdHandle
(
stream_id
)
csbi
=
CONSOLE_SCREEN_BUFFER_INFO
()
success
=
_GetConsoleScreenBufferInfo
(
handle
,
byref
(
csbi
))
return
csbi
def
SetConsoleTextAttribute
(
stream_id
,
attrs
):
handle
=
_GetStdHandle
(
stream_id
)
return
_SetConsoleTextAttribute
(
handle
,
attrs
)
def
SetConsoleCursorPosition
(
stream_id
,
position
,
adjust
=
True
):
position
=
COORD
(
*
position
)
# If the position is out of range, do nothing.
if
position
.
Y
<=
0
or
position
.
X
<=
0
:
return
# Adjust for Windows' SetConsoleCursorPosition:
# 1. being 0-based, while ANSI is 1-based.
# 2. expecting (x,y), while ANSI uses (y,x).
adjusted_position
=
COORD
(
position
.
Y
-
1
,
position
.
X
-
1
)
if
adjust
:
# Adjust for viewport's scroll position
sr
=
GetConsoleScreenBufferInfo
(
STDOUT
)
.
srWindow
adjusted_position
.
Y
+=
sr
.
Top
adjusted_position
.
X
+=
sr
.
Left
# Resume normal processing
handle
=
_GetStdHandle
(
stream_id
)
return
_SetConsoleCursorPosition
(
handle
,
adjusted_position
)
def
FillConsoleOutputCharacter
(
stream_id
,
char
,
length
,
start
):
handle
=
_GetStdHandle
(
stream_id
)
char
=
c_char
(
char
.
encode
())
length
=
wintypes
.
DWORD
(
length
)
num_written
=
wintypes
.
DWORD
(
0
)
# Note that this is hard-coded for ANSI (vs wide) bytes.
success
=
_FillConsoleOutputCharacterA
(
handle
,
char
,
length
,
start
,
byref
(
num_written
))
return
num_written
.
value
def
FillConsoleOutputAttribute
(
stream_id
,
attr
,
length
,
start
):
''' FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten )'''
handle
=
_GetStdHandle
(
stream_id
)
attribute
=
wintypes
.
WORD
(
attr
)
length
=
wintypes
.
DWORD
(
length
)
num_written
=
wintypes
.
DWORD
(
0
)
# Note that this is hard-coded for ANSI (vs wide) bytes.
return
_FillConsoleOutputAttribute
(
handle
,
attribute
,
length
,
start
,
byref
(
num_written
))
def
SetConsoleTitle
(
title
):
return
_SetConsoleTitleW
(
title
)
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